Skip to main content
I/O Checkup
System ready
BROWSER GRAPHICS & COMPUTE

GPU Texture Bandwidth Stress Test.

Exercise browser GPU texture sampling with bounded texture allocations. Inspect frame timing and requested memory, not physical VRAM bandwidth.

Texture samplingReady
WEBGL2 960 × 540
ANGLE (NVIDIA, NVIDIA GeForce RTX 4050 Laptop GPU (0x000028A1) Direct3D11 vs_5_0 ps_5_0, D3D11)Texture sampling—FPS
Frames/s— FPS
Frame interval— ms
GPU timing— ms
Elapsed0 / 15 s
Frames/s1 FPS

Start light. Stop if heat, fan noise, or responsiveness becomes uncomfortable. This page cannot read temperature, power, or GPU utilization.

Run environmentWEBGL2
Renderer
ANGLE (NVIDIA, NVIDIA GeForce RTX 4050 Laptop GPU (0x000028A1) Direct3D11 vs_5_0 ps_5_0, D3D11)
Reported vendor
Google Inc. (NVIDIA)
Browser
Chrome 154.0.0.0
Operating system
Windows
Actual API
webgl2
Fallback reason
Unavailable
Timing method
gpu-timer-query
Workload
ioc-gpu-lab-v1
02 / Summary

Run results

Run a test to see measured results.

03 / Runs stay in this browser until you choose to export, share, or publish.

Local history

No saved runs in this browser.

04 / Compare runs

Public results

I agree to publish the report metrics, settings, and reported GPU/browser labels. Do not include private notes.

05 / Measurement methodology

Measurement methodology

Warm-up frames are excluded from the measured summary.

Results describe this browser workload and its recorded settings. Frame timing cannot identify the cause of a slowdown. These tests do not measure temperature, power, or total VRAM and do not certify hardware health. Compare only matching workloads, APIs, settings, and timing methods.

Measurement methodology

Particle simulation

Simulate gravity and collisions on the CPU, then draw particles on the GPU. This measures a mixed workload.

GPU Physics Stress Test

Texture round-trip check

Write known texture patterns and compare sampled readback values. This does not test all physical VRAM.

GPU Texture Integrity Test