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I/O Checkup
System ready
BROWSER GRAPHICS & COMPUTE

WebGPU Compute Benchmark.

Run a WebGPU compute kernel, check returned values, and inspect the recorded timing method. WebGPU support is required; unavailable features are labeled honestly.

WebGPU computeReady
WEBGPU 960 × 540
WebGPU adapter identification restrictedWebGPU compute—FPS
Frames/s— FPS
Frame interval— ms
GPU timing— ms
Elapsed0 / 33 s
Frames/s1 FPS

Start light. Stop if heat, fan noise, or responsiveness becomes uncomfortable. This page cannot read temperature, power, or GPU utilization.

Run environmentWEBGPU
Renderer
WebGPU adapter identification restricted
Reported vendor
nvidia
Browser
Chrome 154.0.0.0
Operating system
Windows
Actual API
webgpu
Fallback reason
Unavailable
Timing method
gpu-completion-wall-time
Workload
ioc-gpu-lab-v1
02 / Summary

Run results

Run a test to see measured results.

03 / Runs stay in this browser until you choose to export, share, or publish.

Local history

No saved runs in this browser.

04 / Compare runs

Public results

I agree to publish the report metrics, settings, and reported GPU/browser labels. Do not include private notes.

05 / Measurement methodology

Measurement methodology

Warm-up frames are excluded from the measured summary.

Results describe this browser workload and its recorded settings. Frame timing cannot identify the cause of a slowdown. These tests do not measure temperature, power, or total VRAM and do not certify hardware health. Compare only matching workloads, APIs, settings, and timing methods.

Measurement methodology

Particle simulation

Simulate gravity and collisions on the CPU, then draw particles on the GPU. This measures a mixed workload.

GPU Physics Stress Test

Texture round-trip check

Write known texture patterns and compare sampled readback values. This does not test all physical VRAM.

GPU Texture Integrity Test