Volume ray marching
Trace rays through a mathematical volume; control detail and sampling steps.
Volume Ray Marching Stress TestExercise repeated browser GPU texture uploads with bounded allocations. Inspect upload work and frame timing without inferring physical VRAM speed.
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Warm-up frames are excluded from the measured summary.
Results describe this browser workload and its recorded settings. Frame timing cannot identify the cause of a slowdown. These tests do not measure temperature, power, or total VRAM and do not certify hardware health. Compare only matching workloads, APIs, settings, and timing methods.
Measurement methodologyTrace rays through a mathematical volume; control detail and sampling steps.
Volume Ray Marching Stress TestRepeat pixel shader calculations to vary arithmetic cost.
Fragment Shader Stress TestSubmit triangles and observe browser rendering throughput.
GPU Geometry Stress TestDraw repeated objects with shared geometry and per-instance transforms.
GPU Instancing Stress TestRender many moving points; vary particle count and pixel load.
GPU Particle Stress TestSimulate gravity and collisions on the CPU, then draw particles on the GPU. This measures a mixed workload.
GPU Physics Stress TestTrace a small procedural scene in a shader; no hardware ray-tracing claim.
GPU Ray Tracing Stress TestApply image effects through repeated render passes.
GPU Post Processing Stress TestIncrease shader lighting and shadow sampling work.
GPU Shadow Stress TestSample generated textures within the selected allocation budget.
GPU Texture Bandwidth Stress TestWrite known texture patterns and compare sampled readback values. This does not test all physical VRAM.
GPU Texture Integrity TestRun a WebGPU compute kernel and inspect its returned values and timing.
WebGPU Compute Stress TestObserve delivery of frames from a video you select on this device.
GPU Video Texture Stress TestTransfer generated pixel data into textures during the run.
GPU Texture Upload Stress TestEdit a local shader experiment. Results are separate from standard benchmarks.
Custom GPU Shader Stress Test